I’ve been using the iPhone 4 for nearly a week to make calls, send and receive emails and surf the web from various places around the city and suburbs.
Is the antenna an issue? No it’s not.
Have I dropped calls? No, I have not.
Have I noticed an impact on the device’s performance? No.
Sounds like he got one from the same batch as everyone I know.
Perhaps the air in Asia is just more adept at carrying radio signals?
Or maybe a certain brand of “air” is not so good at carrying radio signals in the US?
Intel has a contract to acquire the wireless division of German chip maker, Infineon, according to brokerage Rodman & Renshaw’s Ashok Kumar.
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Intel has no option but to go after the smartphone business — widely recognized as the next major opportunity for the chip industry.
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In theory, Intel and Infineon together could challenge Qualcomm’s growing dominance. After all, Infineon has baseband chips (the radios) and the customer base, and Intel has the application processors. However, Intel has a history of botching up acquisitions and has proven time and again that it can’t look past its PC-centric DNA.
Infineon are Apple’s only core mobile chip supplier.
You can assume that this potential deal is being observed closely from Cupertino.
While the helping hand will only go out to developers planning to use the Steamworks community infrastructure, Valve’s business development director Jason Holtman claimed that coding for the graphics layer is “the real hard work in a making a Mac version.”
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In order to expedite development of OSX-compatible games, “We’re going to release some of our graphics code for the GL layer,” Holtman said in an interview (to be published in full next week).
Great strategy.
I’d be interested in taking a look at what they are offering, if I wasn’t committed to my own engines. But Valve certainly seem to be serious about giving both developers and consumers alike, the best experience they can.
The Magic Trackpad can be set up for use on Mac OS X (10.6.4 or later) on either a portable or desktop machine, though it makes no sense as to why you would want to use it with a notebook.
Of course it does. Many of us have laptops that we use primarily as desktop machines, and have hooked up to an external monitor, keyboard and mouse.
Developed by Disney/Pixar, Ptex generated a ton of buzz a couple years ago with its simple promise: no more UVs and no more headaches. It was like someone saying “self-cleaning apartment”—everyone wanted in. With Ptex, textures are parametrically stored per polygonal face and there are no visible seams.
Ptex is actually Open Source, and is making a splash in some big name packages at SIGGRAPH this year. Expect it to filter through to other packages in the not too distant future.
This adjustment is handled by a a pressure-sensitive lever on the belly of the mouse. Other elements are adjusted using an allen wrench that’s kept inside the mouse itself. That metal nub on the bottom of the mouse unscrews to reveal the tool used to adjust and change the mouse’s characteristics. Nifty!
On the left side of the mouse you have two programmable buttons and a red toggle to change the sensitivity in case you’re sniping. By adjusting a screw on the button of the mouse you can move the entire assembly up or down so the buttons are directly under your thumb… no matter the size of your thumb. Brilliant. Another nice touch: once you’ve removed the allen wrench from the mouse, you can add or remove steel weights, making the entire mouse either lighter or heavier depending on your preference.
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