While the helping hand will only go out to developers planning to use the Steamworks community infrastructure, Valve’s business development director Jason Holtman claimed that coding for the graphics layer is “the real hard work in a making a Mac version.”
In order to expedite development of OSX-compatible games, “We’re going to release some of our graphics code for the GL layer,” Holtman said in an interview (to be published in full next week).
I’d be interested in taking a look at what they are offering, if I wasn’t committed to my own engines. But Valve certainly seem to be serious about giving both developers and consumers alike, the best experience they can.
Categories: Apple, Development Tools, opengl, os x
Tags: Development Tools, opengl, os x, Valve
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