News for the ‘Mac’ Category

Apple Now Number One In Global PC Sales*

Surging iPad shipments have propelled Apple to a 17.2% share of worldwide mobile PC shipments in Q4’10, placing Apple at the top of the DisplaySearch market share ranking. According to preliminary results from the DisplaySearch Quarterly Mobile PC Shipment and Forecast Report, Apple shipped more than 10.2 million notebook and tablet PCs combined, nearly a million more units than HP in Q4’10. While Apple’s iPad is benefiting from a first-mover advantage, particularly in mature markets, its notebook PC shipment growth rate continues to exceed the industry average.

Rank Brand Units Share
1 Apple* 10.2 17.2%
2 HP 9.3 15.6%
3 Acer Group 8.4 14.0%
4 Dell 5.9 9.9%
5 Toshiba 5.1 8.6%

*Including iPads.

Posted: February 17th, 2011
Categories: Analysis, Apple, Mac, ipad
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Intel Sandy Bridge Bug == Late MacBook Pros

Intel just announced that it has identified a bug in the 6-series chipset, specifically in its SATA controller. Intel states that “In some cases, the Serial-ATA (SATA) ports within the chipsets may degrade over time, potentially impacting the performance or functionality of SATA-linked devices such as hard disk drives and DVD-drives.”.

If you are waiting to upgrade your MacBook Pro, this will have an effect…

Have you noticed a lack of dual-core Sandy Bridge based notebooks on the market? Intel wanted to but couldn’t launch every last SNB SKU at the same time, so the dual-core notebooks got pushed out until mid-to-late February. Unfortunately, that was pre-bug. With this latest delay you shouldn’t expect dual-core SNB notebooks until a few weeks after their original launch date, at the earliest.

If we assume fixed chipsets are available in the last week of February, they can be put into systems the first week of March. Then expect at least a week of testing and validation if not more. Add another week to ramp up production and we’re looking at late March or early April for dual-core SNB notebooks. Those of you waiting on Apple’s updated MacBook Pros fall into this category. I’d say April is a safe bet if you’re waiting on an upgrade.

Intel is causing delays in Apple’s new Macintosh roll outs… again.

Posted: February 1st, 2011
Categories: Apple, Mac, intel
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Wanted : Apple Review Gnomes…

Fancy a job reviewing your peers apps? In sunny Santa Clara Valley?

The Mothership is calling…

Apple Worldwide Developer Relations is seeking a software application specialist; someone who is meticulous, analytical, able to exercise objective analysis, and able to thrive in a fast-paced environment and has strong customer service skills.

Candidate needs to be able to organize and prioritize a heavy workload. The candidate must be hardworking, detail-oriented, and able to work quickly & efficiently. We˙re looking for a self-starter, a quick learner with excellent communication skills, who is able to work independently and as part of a team.

jobs.apple.com

Thanks to the_drew for the heads up.

Posted: November 12th, 2010
Categories: App Store, Apple, Mac
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Mac App Store Developers Start Your Engines…

Apple has invited Mac App Store Developers to submit their applications today.

As if the App Store Approval Gnomes weren’t already busy enough!

Posted: November 4th, 2010
Categories: App Store, Apple, Mac
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iOS 4.2 GM Available. OS X 10.6.5 to Follow.

The iOS 4.2 Gold Master (GM) is available for Developers right now.

OS X 10.6.5 is set to drop any minute, as it includes certain core updates to support new iOS functionality.

And Apple has invited developers to submit apps for App Store approval from today, which have been updated for new iOS features like AirPlay and AirPrint.

Posted: November 2nd, 2010
Categories: App Store, Apple, Apps, Mac, iOS, iPod, ipad, iphone, os x
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AnandTech : 11″ & 13″ MacBook Air Review

AnandTech quite simply do the best hardware reviews these days.

I really like the form factor of the 11-inch MacBook Air. It’s great to carry around. It’s like an iPad for people who have to get real work done. I just wish it was faster. If Intel made a 32nm Core 2 Duo, clocked high enough the 11 would be perfect. I guess that’s what Atom is eventually supposed to be, but right now the performance is just too low. Intel appears to have been too conservative with Atom. Perhaps Bobcat and ARM’s Cortex A15 will light a fire under Intel’s Atom team.

I think Intel may be too late. I am still of the opinion that next generation ARM based SoCs are heading to the MacBook Air in the not too distant future.

Posted: October 30th, 2010
Categories: Apple, Mac, review
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MacBook Pro 256GB SSD Upgrade Experience

Don’t go with Apple’s factory-options for an SSD as they use slower Samsung drives and charge a premium for it which is unacceptable especially given how easy they are to replace.

Great little resource for those considering taking the plunge with an SSD.

Posted: October 27th, 2010
Categories: Apple, Mac
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MacBook Air Benchmarks…

There are two ways you can look at the new 11-inch MacBook Air; it’s either a much smaller but slower MacBook Pro, or a much faster but larger iPad.

This is exactly the point I was making in an article I wrote for Touch Reviews before the weekend…

What Apple would really like to do is bring the MacBook Air into the iPad ecosystem. But it is unlikely that we’ll have that kind of performance from mobile ARM based SoCs for another 12 months or more in cost effective packages.

So forgive the fact that the MacBook Air is not quite the fire-breathing all new uber-portable semi-laptop that we perhaps dreamt of. Rather marvel at its svelte design overall. And remember that it’s a rare glimpse into a more Darwinian than Moores style evolutionary phase of our computer ecosystem.

Posted: October 25th, 2010
Categories: Apple, Benchmarks, Mac, ipad
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iFixit : MacBook Air 11″ Teardown…

Another great teardown from the iFixit geeks.

Apple apparently doesn’t want you inside this thing. They decided to use 5-point Security Torx to attach the lower case.

Apple really don’t want you going inside this thing. And are walking a fine line between giving you the perception that this is a computer, but hoping that you will be cajoled into treating it more like an iPhone or an iPad. i.e. A use and replace piece of gear. Rather than a use, optionally expand, and then replace laptop.

[T]he 64GB flash storage board can be disconnected from the logic board. It would be easily user-replaceable if you disregard the strange 5-point Torx needed to get inside.

That is good to know. A lot of people will be interested in sourcing larger storage from a third party, if at all possible. I know I will. Not being a huge fan of Apple’s “memory” tax.

Despite being crippled in the CPU department, because of Intel’s stupid stance on integrated GPUs, the MacBook Air (particularly the 11 inch model) is finally a worthy replacement for my long in the tooth PowerBook G4 12″.

If I didn’t have the luxury of having both an iPad and my various Macs for work, then I would choose an Air over an iPad as my main portable computer. So I can see some people choosing between these two flavours of devices in an Apple store. Therefore it’s possible that the Air may well cannibalise iPad sales to a small degree, at least in the more geeky Apple demographic.

Posted: October 22nd, 2010
Categories: Apple, Mac, Technical Specs
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Mac App Store Developer Guidelines Leaked…

Very similar to the iOS SDK Guidelines. With the one notable exception being you can opt out of the Mac App Store.

ReadWriteWeb has a great little breakdown…

Here’s the whole document…

Apple Developer

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App Store Review Guidelines
Introduction

The App Store has revolutionized the way mobile apps are developed and distributed. With over 300,000 apps and 7 billion downloads, it has been a huge hit with developers and users around the world. Now we are thrilled to be opening our new Mac App Store to the hundreds of thousands of Mac developers and tens of millions of Mac users around the world.

We hope the new Mac App Store is the most exciting place for users to discover and purchase their apps. To ensure that apps are reliable, perform as advertised, and free of offensive material, we will review every app on the Mac App Store based on a set of Mac App Store Review Guidelines that we are ready to share with you. These guidelines are designed to help you create and prepare your apps so they will sail through our approval process.

We want to help you reach tens of millions of Mac customers with your apps. As with the mobile App Store, developers will earn 70% of the revenues. Please join us as we launch our Mac App Store within the next 90 days, and together we can surprise and delight our joint customers.

Table of Contents

    Terms and conditions
    Functionality
    Metadata, ratings and rankings
    Location
    Trademarks and trade dress
    User interface
    Purchasing and currencies
    Scraping and aggregation
    Damage to device
    Personal attacks
    Violence
    Objectionable content
    Privacy
    Pornography
    Religion, culture, and ethnicity
    Contests, sweepstakes, lotteries, and raffles
    Charities and contributions
    Legal requirements

1. Terms and conditions

    1.1

    As a developer of applications for the Mac App Store you are bound by the terms of the Program License Agreement (PLA), Human Interface Guidelines (HIG), and any other licenses or contracts between you and Apple. The following rules and examples are intended to assist you in gaining acceptance for your app in the App Store, not to amend or remove provisions from any other agreement.

2. Functionality

    2.1

    Apps that crash will be rejected
    2.2

    Apps that exhibit bugs will be rejected
    2.3

    Apps that do not perform as advertised by the developer will be rejected
    2.4

    Apps that include undocumented or hidden features inconsistent with the description of the app will be rejected
    2.5

    Apps that use non-public APIs will be rejected
    2.6

    Apps that are "beta", "demo", "trial", or "test" versions will be rejected
    2.7

    Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them
    2.8

    Apps that are not very useful or do not provide any lasting entertainment value may be rejected
    2.9

    Apps that are primarily marketing materials or advertisements will be rejected
    2.10

    Apps that are intended to provide trick or fake functionality that are not clearly marked as such will be rejected
    2.11

    Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected
    2.12

    Apps that provide incorrect diagnostic or other inaccurate device data will be rejected
    2.13

    Developers "spamming" the App Store with many versions of similar apps will be removed from the Mac Developer Program
    2.14

    Apps must be packaged and submitted using Apple's packaging technologies included in Xcode - no third party installers allowed
    2.15

    Apps must be self-contained, single application installation bundles, and cannot install code or resources in shared locations
    2.16

    Apps that download or install additional code or resources to add functionality or change their primary purpose will be rejected
    2.17

    Apps that download other standalone apps will be rejected
    2.18

    Apps that install kexts will be rejected
    2.19

    Apps that require license keys or implement their own copy protection will be rejected
    2.20

    Apps that present a license screen at launch will be rejected
    2.21

    Apps may not use update mechanisms outside of the App Store
    2.22

    Apps must contain all language support in a single app bundle (single binary multiple language)
    2.23

    Apps that spawn processes that continue to run after a user has quit the app without user consent will be rejected
    2.24

    Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected
    2.25

    Apps that do not run on the currently shipping OS will be rejected
    2.26

    Apps that are set to auto-launch or to have other code automatically run at startup or login without user consent will be rejected
    2.27

    Apps that request escalation to root privileges or use setuid attributes will be rejected
    2.28

    Apps that add their icons to the Dock or leave short cuts on the user desktop will be rejected
    2.29

    Apps that do not use the appropriate Mac OS X APIs for modifying user data stored by other apps (e.g bookmarks, Address Book or Calendar entries) will be rejected
    2.30

    Apps that do not comply with the Mac OS X File System documentation will be rejected

3. Metadata (name, descriptions, ratings, rankings, etc)

    3.1

    Apps with metadata that mentions the name of any other computer platform will be rejected
    3.2

    Apps with placeholder text will be rejected
    3.3

    Apps with descriptions not relevant to the application content and functionality will be rejected
    3.4

    App names in iTunes Connect and as displayed on Mac OS X should be the same, so as not to cause confusion
    3.5

    All app icons should be similar, so as to not to cause confusion
    3.6

    Apps with app icons and screenshots that do not adhere to the 4+ age rating will be rejected
    3.7

    Apps with Category and Genre selections that are not appropriate for the app content will be rejected
    3.8

    Developers are responsible for assigning appropriate ratings to their apps. Inappropriate ratings may be changed by Apple
    3.9

    Developers are responsible for assigning appropriate keywords for their apps. Inappropriate keywords may be changed/deleted by Apple.
    3.10

    Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the Mac Developer Program

4. Location

    4.1

    Apps that do not notify and obtain user consent before collecting, transmitting, or using location data will be rejected
    4.2

    Apps that use location-based APIs for automatic or autonomous control of vehicles, aircraft, or other devices will be rejected
    4.3

    Apps that use location-based APIs for dispatch, fleet management, or emergency services will be rejected

5. Trademarks and trade dress

    5.1

    Apps must comply with all terms and conditions explained in the Guidelines for using Apple Trademark and Copyrights and the Apple Trademark List
    5.2

    Apps that suggest or infer that Apple is a source or supplier of the app, or that Apple endorses any particular representation regarding quality or functionality will be rejected
    5.3

    Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected
    5.4

    Apps that misspell Apple product names in their app name (i.e., GPS for Imac, iTunz) will be rejected
    5.5

    Use of protected 3rd party material (trademarks, copyrights, trade secrets, otherwise proprietary content) requires a documented rights check which must be provided upon request

6. User interface

    6.1

    Apps must comply with all terms and conditions explained in the Apple Macintosh Human Interface Guidelines
    6.2

    Apps that look similar to Apple Products or apps bundled on the Mac, including the Finder, iChat, iTunes, and Dashboard, will be rejected
    6.3

    Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple Macintosh Human Interface Guidelines will be rejected
    6.4

    Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected
    6.5

    Apps that change the native user interface elements or behaviors of Mac OS X will be rejected

7. Purchasing and currencies

    7.1

    Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected, except in cases where the application hosts plug-ins or extensions
    7.2

    Apps that create a store inside themselves for selling or distributing other software (i.e., an audio plug-in store in an audio app) will be rejected.
    7.3

    Apps that allow the user to purchase access to built-in capabilities provided by Mac OS X, such as an iSight camera, will be rejected
    7.4

    Apps containing "rental" content or services that expire after a limited time will be rejected
    7.5

    Insurance applications must be free and in legal-compliance in the regions distributed
    7.6

    In general, the more expensive your app, the more thoroughly we will review it

8. Scraping and aggregation

    8.1

    Applications that scrape any information from Apple sites (for example from apple.com, iTunes Store, App Store, iTunes Connect, Apple Developer Programs, etc) or create rankings using content from Apple sites and services will be rejected
    8.2

    Applications may use approved Apple RSS feeds such as the iTunes Store RSS feed
    8.3

    Apps that are simply web clippings, content aggregators, or a collection of links, may be rejected

9. Damage to Products

    9.1

    Apps that encourage users to use an Apple product in a way that may cause damage to the device will be rejected
    9.2

    Apps that rapidly drain a products battery or generate excessive heat will be rejected

10. Personal attacks

    10.1

    Any app that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected
    10.2

    Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary

11. Violence

    11.1

    Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected
    11.2

    Apps that depict violence or abuse of children will be rejected
    11.3

    "Enemies" within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity
    11.4

    Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected
    11.5

    Apps that include games of Russian roulette will be rejected

12. Objectionable content

    12.1

    Apps that present excessively objectionable or crude content will be rejected
    12.2

    Apps that are primarily designed to upset or disgust users will be rejected

13. Privacy

    13.1

    Apps cannot transmit data about a user without obtaining the user's prior permission and providing the user with access to information about how and where the data will be used
    13.2

    Apps that require users to share personal information, such as email address and date of birth, in order to function will be rejected
    13.3

    Apps that target minors for data collection will be rejected

14. Pornography

    14.1

    Apps containing pornographic material, defined by Webster's Dictionary as "explicit descriptions or displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings", will be rejected
    14.2

    Apps that contain user generated content that is frequently pornographic (ex "Chat Roulette" apps) will be rejected

15. Religion, culture, and ethnicity

    15.1

    Apps containing references or commentary about a religious, cultural or ethnic group that are defamatory, offensive, mean-spirited or likely to expose the targeted group to harm or violence will be rejected
    15.2

    Apps may contain or quote religious text provided the quotes or translations are accurate and not misleading. Commentary should be educational or informative rather than inflammatory

16. Contests, sweepstakes, lotteries, and raffles

    16.1

    Sweepstakes and contests must be sponsored by the developer/company of the app
    16.2

    Official rules for sweepstakes and contests must be presented in the app and make it clear that Apple is not a sponsor or involved in the activity in any manner
    16.3

    It must be permissible by law for the developer to run a lottery app, and a lottery app must have all of the following characteristics: consideration, chance, and a prize
    16.4

    Apps that allow a user to directly purchase a lottery or raffle ticket in the app will be rejected

17. Charities and contributions

    17.1

    Apps that include the ability to make donations to recognized charitable organizations must be free
    17.2

    The collection of donations must be done via a web site in a web browser

18. Legal requirements

    18.1

    Apps must comply with all legal requirements in any location where they are made available to users. It is the developer's obligation to understand and conform to all local laws
    18.2

    Apps that contain false, fraudulent or misleading representations will be rejected
    18.3

    Apps that solicit, promote, or encourage criminal or clearly reckless behavior will be rejected
    18.4

    Apps that enable illegal file sharing will be rejected
    18.5

    Apps that are designed for use as illegal gambling aids will be rejected
    18.6

    Apps that enable anonymous or prank phone calls or SMS/MMS messaging will be rejected
    18.7

    Developers who create apps that surreptitiously attempt to discover user passwords or other private user data will be removed from the Mac Developer Program

Living document

This document represents our best efforts to share how we review apps submitted to the Mac App Store, and we hope it is a helpful guide as you develop and submit your apps. It is a living document that will evolve as we are presented with new apps and situations, and we'll update it periodically to reflect these changes.

Thank you for developing for Mac OS X. Even though this document is a formidable list of what not to do, please also keep in mind the much shorter list of what you must do. Above all else, join us in trying to surprise and delight users. Show them their world in innovative ways, and let them interact with it like never before. In our experience, users really respond to polish, both in functionality and user interface. Go the extra mile. Give them more than they expect. And take them places where they have never been before. We are ready to help.

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Posted: October 22nd, 2010
Categories: App Store, Apple, Mac
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