News for the ‘os x’ Category

Maratis : Open Source Visual Game Development Tool

After many years of hard and personal work, I’m proud to present Maratis first release candidate !

Maratis is a powerful and visual game development tool designed for artists and developers. Engine has been tested on Windows, Mac and IPhone, and can be virtually used on every platform.

I really think Maratis can be useful to the open-source community, professional and student, and that it will respond to it’s primary use, creation. I am admiring for a long time the work of the Blender Fundation, and the open-source community, I’m convinced that the future of softwares (and not just software) will follow this way.

You can download Maratis binaries, source code and Blender export script at www.maratis3d.com

See you soon !

Anaël.

A very cool project.

Posted: February 16th, 2011
Categories: Development Tools, os x
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Twitter for Mac.. on the Mac App Store

Twitter is proud to introduce an appropriately slick and simple desktop application for Mac computers. Twitter for Mac has launched today as part of the Mac App Store.

This app gives Twitter users another fast and convenient way to stay connected to what they care about the most. Tweets appear in real-time (using our streaming API), and the app auto-shortens URLs and has lots of useful keyboard shortcuts.

The app is also three times faster than its original version that was previously called Tweetie for Mac. Tweetie for Mac was a desktop client that was originally created by atebits developer Loren Brichter prior to our acquisition of atebits last April. Twitter for Mac is a new version updated by Loren and team during Twitter’s first Hack Weekin October.

We acquired atebits with a focus on launching our own Twitter iPhone application. Since then, we’ve been asked repeatedly for a new version of Tweetie for Mac. We decided that the new version fits well into our goal of ensuring that mainstream users will have the best possible experience on popular platforms. We hope you enjoy it.

Quite simply my favourite OS X app. I’d gladly pay for it. Luckily it’s free!

I have been desperate to dump TweetDeck. Not because it is a bad app in itself. But because AIR is a complete pig when it comes to resource use.

Posted: January 6th, 2011
Categories: os x, twitter
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Jean-Louis Gassée : The Future of OS X is iOS…

Jean-Louis Gassée argues both for and against iOS becoming the ultimate Apple OS…

Over time, iOS version 7 or 10 will become the operating system that runs inside most Apple computing devices. As shown in the recent preview of the next OS X version, “Lion” will borrow iPad UI features such as full-screen apps hiding the windowing system, and a launchpad for Mac apps that resembles the iPad home screen. And, any day now, the iPad will get folders, not a visible file system, but a way to group apps, like today’s iPhone.

Couldn’t agree more. Apple’s current unification of iPhone OS and iOS could even be seen as a very very early study in how future unifications will go.

Ultimately, whichever way the marge goes down, we will end up with one OS. This is so obvious to me that I am surprised when people feel the need to call it speculation.

Both “Monday Notes” from Gassée are well worth the time taken to read them.

Posted: November 15th, 2010
Categories: Apple, Speculation, iOS, iPhone OS, os x
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10.6.5 : Getting AirPrint to Work…

First of all, I would strongly suggest waiting until you get a release version of iOS 4.2 on your devices. Things may well change at that point.

However, if you have already installed OS X 10.6.5 and AirPrint does not work for you, and you are an impatient little thing, here is a way to get it to work…

[Y]ou’re going to have to pull some files from a prerelease version of 10.6.5.

The files you need are:

/usr/libexec/cups/filter/urftopdf
/usr/share/cups/mime/apple.convs
/usr/share/cups/mime/apple.types

If you migrate those from a 10.6.5 prerelease build (there seem to be many floating around torrent sites and file sharing sites – build 10H542 works; naturally I can’t link you to the files themselves, sorry!) to your machine you’re just one step away from having AirPrint working.

The final key thing is you have to remove and re-add your printer in the Print & Fax preferences pane. Once you do that (and share your printer in the Sharing preferences pane) it should show up on any iOS devices that support AirPrint.

Posted: November 11th, 2010
Categories: Apple, Hacks, iOS, os x
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iOS 4.2 GM Available. OS X 10.6.5 to Follow.

The iOS 4.2 Gold Master (GM) is available for Developers right now.

OS X 10.6.5 is set to drop any minute, as it includes certain core updates to support new iOS functionality.

And Apple has invited developers to submit apps for App Store approval from today, which have been updated for new iOS features like AirPlay and AirPrint.

Posted: November 2nd, 2010
Categories: App Store, Apple, Apps, Mac, iOS, iPod, ipad, iphone, os x
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iPhone 5 NFC : Carry Your Mac With You…

The Mac authenticates with the iPhone, which contains a lot of the information the computer needs, such as bookmarks, passwords and other data. The system would essentially turn any Apple computer into your own — like you’re actually working on your own computer. Same settings, look, bookmarks, preferences. It would all be invisible. Your iPhone would be all you needed to unlock your Mac.

Address book would show their contacts, and the user would have full access to their information in the same manner they would if they were working from home. This same behavior extends to even showing the same desktop picture, mouse and keyboard settings, and would eventually extend to software licenses and passwords for websites such as Facebook.

When a person walks away with their iPhone and away from the communication link with the Mac, the original settings of the Mac would be restored. All communications and storage of passwords stays on the user’s iPhone, leaving nothing stored on the computer.

And I am sure it will all depend on MobileMe…

This functionality is extended to access a user’s home folder, which will be stored and accessed either through storage on MobileMe or by using the Back to My Mac feature to connect to the user’s home folder.

Apple’s new DataCenter(s) is/are going to be crucial to all of this. As is $100 a year.

Late’s hope that it all works a little more seemlessly than iDisk!

Even so it’s a cool feature, if Cult of Mac’s sources are reliable.

Posted: November 1st, 2010
Categories: Apple, Speculation, iphone, os x
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OS X MenuEverywhere : Neat Little App

Neat little system widget.

It’s not the most atheistically pleasing solution to multi-monitor menu problems. But you can selectively enable and disable the menu for specific apps, and when working on your second monitor in Photoshop it is extremely useful.

Recommended.

Posted: September 15th, 2010
Categories: Apple, Development Tools, os x
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2000 : The Mac OS X Public Beta…

September 13, 2010 marks the tenth anniversary of the Mac OS X Public Beta. To mark the occasion, we’re running John Siracusa’s review of the public beta that originally ran on October 15, 2000. Enjoy the trip down memory lane!

Well worth a read if you are into the industry.

Posted: September 14th, 2010
Categories: Apple, os x
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Steam Centric Snow Leopard Graphics Update

The Snow Leopard Graphics Update contains stability and performance fixes for graphics applications and games, including fixes that:

  • address frame rate issues occurring in Portal and Team Fortress 2 on certain Macs
  • resolve an issue that could cause Aperture 3 or StarCraft II to unexpectedly quit or become unresponsive

This is all good of course.

But come on Apple, how about one that..

  • “increases your OpenGL number from 2.x to 3.0.”
Posted: August 18th, 2010
Categories: Apple, Mac, opengl, os x
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Valve to Release Mac Graphics Code to Developers

While the helping hand will only go out to developers planning to use the Steamworks community infrastructure, Valve’s business development director Jason Holtman claimed that coding for the graphics layer is “the real hard work in a making a Mac version.”

In order to expedite development of OSX-compatible games, “We’re going to release some of our graphics code for the GL layer,” Holtman said in an interview (to be published in full next week).

Great strategy.

I’d be interested in taking a look at what they are offering, if  I wasn’t committed to my own engines. But Valve certainly seem to be serious about giving both developers and consumers alike, the best experience they can.

Posted: July 30th, 2010
Categories: Apple, Development Tools, opengl, os x
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