Posts Tagged ‘iphone’

New York Times : iOS App… is a social news reading app that presents the news that the people you follow on Twitter are reading, and filters it based on how many times those stories are shared and clicked on overall. It pulls in data from not only Twitter but also, the betaworks company that shortens billions of shared links every month. In contrast, The Daily will produce its own articles and videos with a staff of 100 journalists. It is not clear how many social features will be included in The Daily, but the emphasis seems to be more on the original content. We’ll find out more tomorrow…

From TechCrunch.

My money is on

Posted: February 2nd, 2011
Categories: Apple, ipad
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Visa Trialling iPhone NFC Payments in EU

Visa has begun trials of an iPhone-based mobile payment system in Europe, Computerworld reports. The trials, which started today, require on-device software to be installed on testers’ iPhones, as well as a hardware accessory that contains an NFC chip. Visa’s solution also requires retailers to install a hardware terminal capable of processing the mobile payments. Apple is expected to add native NFC capabilities to its next-generation iPhone, which means users would not have to attach any additional device to their phones in order to pay for goods and services. Apple has not yet confirmed the addition of NFC to its next-generation smartphone, however, so it is unclear if the company plans to restrict third-party access to NFC capabilities. In that event, third-party solutions like the one Visa is currently trialling would still require a hardware accessory to function. A survey conducted by Visa in Europe found that 87% of iPhone users would be willing to connect a hardware accessory to their phones in order to enable mobile payments.

It’s over for Square.

Posted: February 1st, 2011
Categories: Apple, iOS, iPhone OS, ipad, iphone
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This Subtle iPhone 3D Does Work Though…

Very cool use of a springboard hack and the accelerometer (or more likely the gyroscope).

Very tempting reason to jailbreak your iPhone. It will of course speed up your battery consumption.

Posted: January 27th, 2011
Categories: Hacks, Jailbreak, iOS, iPod, iphone
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SGX543 Drivers Found in iOS 4.3

[H]ints included in the new iOS 4.3 beta seeded to developers earlier this week indicate that Apple may be preparing to move to Imagination Technologies’ next-generation GPU architecture with the SGX543 on future devices.

From MacRumours.

That is kind of like saying the sun will rise tomorrow! Of course Apple are going to move their mobile GPU line up forward with each generation of iOS device. I am just surprised they let this slip out in some beta software if we are not going to see it sooner, rather than later…

Imagination Technologies extends graphics IP core family with POWERVR™ SGX543
POWERVR graphics roadmap continues to outpace competition with debut of POWERVR Series5XT architecture

Las Vegas, 8th January 2008: Imagination Technologies – the leader in semiconductor System on Chip Intellectual Property (SoC IP) – announces POWERVR SGX543, the first graphics processor IP core based on Imagination’s extended POWERVR Series5XT architecture, which enables higher performance POWERVR SGX cores and multi-processor support.

The debut of POWERVR SGX543 takes the POWERVR roadmap to the next level. The SGX family now offers the ultimate scalability, ranging from the world’s smallest OpenGL™ ES 2.0 mobile core through solutions for performance mobile and HDTV, to high-performance gaming and computing solutions, confirming the ultimate scalability of the Series5 POWERVR SGX architecture.

POWERVR SGX543 is the first POWERVR SGX graphics IP core available in both single core and multi-processor solutions. Imagination will release further details of POWERVR SGX543’s multi-processor capabilities at Multicore Expo 2009 in March.

POWERVR SGX543 – the first POWERVR Series5XT architecture IP core
The four pipeline POWERVR SGX543 is the first in a series of new SGX IP cores that utilise the POWERVR Series5XT architecture, which delivers significant enhancements to the Series5 SGX architecture used in previous SGX IP cores.

SGX543’s wide-ranging architectural enhancements include:

USSE2 – extended USSE™ instruction set with comprehensive vector operations and co-issue capability,

Upgraded tile handling to further reduce memory bandwidth and improve performance for setup-bound applications,

Typically 40% faster performance for ‘shader-heavy’ applications,

2x floating point and 2x hidden surface removal performance,

Enhanced triangle setup delivering up to 50% higher throughput,

Improved multi-sampling anti-aliasing performance,

Features for optimised performance when used with POWERVR VXD and VXE video cores,

Advanced colour space handling and gamma correction,

Further optimised OpenVG 1.x support,

Cache and MMU improvements,

The new POWERVR SGX543 delivers real-world performance of 35 million polygons/sec and 1 Gpixels/sec fillrate at 200MHz,* capable of driving HD screens with ultra smooth high definition 3D graphics. Even in a single-core solution POWERVR SGX543’s performance is unprecedented in any GPU, demonstrating Imagination’s pace of innovation and ability to drive the consumer experience in graphics to levels unheard of only a few years ago in anything less than high end specialist platforms.

Tony King-Smith, VP marketing Imagination Technologies says: “With POWERVR SGX543 Imagination continues to extend its leadership and dominance of the embedded graphics acceleration market with a solution capable of delivering blistering 3D, 2D and vector graphics. The Series5XT architecture enables us to continue to extend our dominance in mobile and embedded graphics solutions by addressing the rapidly growing demands for high performance graphics in a wide range of market segments.”

The POWERVR Series5XT architecture builds on the highly efficient Series5 architecture, which ensures that maximum performance is achieved across a wide range of applications, regardless of whether the content is dominated by polygon throughput, pixel processing, high fill rate or any combination of these. Other architectures that use separate polygon and pixel processing units cannot achieve the sustained throughput or silicon utilisation of POWERVR SGX graphics cores.

USSE2 (Universal Scalable Shader Engine2), the main programmable processing unit within each POWERVR SGX543 pipeline, incorporates a major upgrade of the data path to deliver vastly improved vector processing performance and overall throughput. This datapath upgrade is a key reason why SGX543 delivers on average 40% faster performance for ‘shader-heavy’ applications than earlier POWERVR SGX cores.

USSE2 is a scalable multi-threaded GPU shader processing engine that efficiently processes graphics as well as many other mathematically-intensive tasks. These tasks are automatically broken down into processing packets, which can include parts of shaders, which are then scheduled across a number of hardware multi-threaded execution units for maximum processing efficiency. USSE2 is programmed using the GLSL language that forms part of the OpenGL ES 2.0 API specification from the Khronos Group.

Imagination is also part of the OpenCL Working Group in Khronos defining the new GPGPU processing API, which will enable developers to gain greater access to the full capabilities of USSE2 in a broader range of applications.

From Imagination Technologies.

If I am wrong about the “iPad 2″ being pushed out in the next week or two then this could possibly be the solution to Apple’s fill rate problem on this next model. Most likely this is going to be part of the Apple A5 in the iPhone 5. In any case, when the iPad gets a higher resolution, HD?, screen (either in April or at the end of the year) this will be essential.

The SGX543 also supports OpenCL.

Posted: January 15th, 2011
Categories: Apple, iOS, iPod, ipad, iphone
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Rumour : Future iPhones & iPads lose Home Button

We just got some pretty wild information from one of our Apple sources and while it’s hard to believe at first, it does make sense. We have exclusively been told that the reason Apple just added multitouch gestures for the iPad in the latest iOS 4.3 beta is because the iPad will be losing the home button.

In addition to the home button disappearing from the iPad, we’re told that this change will make its way over to the iPhone as well. Our source said Apple employees are already testing iPads and iPhones with no home buttons on the Apple campus, and it’s possible we will see this new change materialize with the next-generation iPad and iPhone devices set to launch this year.

Remember that I have said I think we’ll see two iPad launches this year.

It has been said that Steve Jobs didn’t want any physical buttons on the original iPhone at first, and it looks like he may soon get his wish.

This is just mad enough to be true. The question is, will Apple run the gauntlet of possible IP conflicts with RIM and their touch sensitive bezels, or will they truly go completely multitouch?

Either way, if this is true, we may perhaps see more screen real estate on iPhones and the iPod Touch, which would be cool.

Posted: January 13th, 2011
Categories: Apple, iOS, iPod, ipad, iphone
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“PSP2 will be Dead on Arrival”

When speaking on the latest episode of his show Pach Attack, [analyst Michael Pachter from Wedbush Morgan Securities] said that he feels the market is reaching saturation point.

“We’re starting to see DS hardware sales crack, I think the big woody of the iPod Touch is cutting into the handheld market, I think the PSP is dead on arrival and I think the PSP2 is going to be dead on arrival.”

“It looks to me like young kids are just as happy playing with an iPod Touch or a Nano. The Touch is cool, it plays games, plays music, they’re going to put a camera in it and you’re going to get all kinds of cool stuff.”

He did, however, have some positive words to say regarding Nintendo’s new 3DS, but also that after an initial spike, sales will dip and hand the incentive back over to Apple.

“What’s the difference if you play Tetris on an iPod Touch or on a DS? Well, you pay a buck on the iPod Touch, you pay $20 on the DS. Parents prefer $1 or free software, I think the iPod Touch is going to sell really, really well. So, after the 3DS has had its little rush I think the handhelds will continue to decline.”

From gamrFeed.

Pretty much identical to the conclusion I came to a few days ago

People have theorised that the console market could be in trouble in the future simply because of the convergence of portable and home hardware.

I don’t think so. But I do think that the day of the dedicated portable console is over. Nintendo’s 3DS will most likely be the last marginally successful one, and for similar dubious reasons to the Wii.

But after that it’s going to be hybrid smart phones all the way for mobile gaming…

Oh, and iPads and iPods of course!

Unfortunately this Playstation Phone doesn’t stand a chance in that market.

Posted: December 7th, 2010
Categories: Sony
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iOS 4.2 Available Today : Find my iPhone now Free

CUPERTINO, California—November 22, 2010—Apple® today announced that iOS 4.2, the latest version of the world’s most advanced mobile operating system, is available today for download for iPad™, iPhone® and iPod touch®. iOS 4.2 brings over 100 new features from iOS 4.0, 4.1 and 4.2 to iPad including Multitasking, Folders, Unified Inbox, Game Center, AirPlay® and AirPrint.

“iOS 4.2 makes the iPad a completely new product, just in time for the holiday season,” said Steve Jobs, Apple’s CEO. “Once again, the iPad with iOS 4.2 will define the target that other tablets will aspire to, but very few, if any, will ever be able to hit.”

Find my iPhone is now free, but there is a caveat…

The Find My iPhone (or iPad or iPod touch) feature is now free to use without a MobileMe℠ subscription and helps you locate your missing device.* The Find My iPhone app is a free download on the App Store℠ and lets users easily locate a missing device on a map and have it display a message or play a sound. Users can even remotely lock or wipe data from a lost device to protect privacy.

*The free Find My iPhone feature is available for iPhone 4, iPad or new iPod touch (4th generation).

Posted: November 22nd, 2010
Categories: Apple, iOS, iPod, ipad, iphone
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iPhone Inc. : A $200B Business Ranked 10th in the World

Assume Apple (AAPL) today is worth $391 billion (nearly 40% more than its current market cap), as the analysts at Trefis estimate it to be.

Assume as well, as they do, that the iPhone represents 53.5% of that value.

Then it follows, according to them, that the iPhone, were Steve Jobs to spin it off as a separate company, would be worth $209 billion.

How does that compare with the largest companies in, say, the automotive industry, or pharmaceuticals, or media?

It would dwarf them all. In fact, team Trefis could find only ten companies on the planet — three of them Chinese — that are more valuable than the iPhone. They are

  • AT&T (T): worth $224 billion in Trefis’ valuation
  • Petro China (energy): $225 billion
  • China Construction Bank (banking): $229 billion
  • IBM (IBM): $234 billion
  • BHP (mining): $236 billion
  • Proctor & Gamble (PG): $243 billion
  • Microsoft (MSFT): $262 billion
  • ICBC (banking) : $265 billion
  • Exxon Mobil (XOM): $349 billion
  • and, of course, Apple itself: $391 billion

I can’t see Apple forming two separate companies, simply because the entire company is moving towards iOS, rather than OS X and iOS diverging.

But it would make for an interesting share split.

Posted: November 19th, 2010
Categories: Analysis, Apple
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Rage HD for iPhone and iPad hits App Store

This is going to shift in huge numbers.

In many ways I wish id had priced it higher than $1.99 though. It’s worth far more.

And people would be willing to pay a higher price, which would have set a good price point that everyone could expect quality apps to float at.

From a consumers point of view this price is great, at least in the near term.

But for developers struggling to establish themselves, competing at this price point with this quality of game is going to be very very hard.

The race to the bottom is over. id have done everything possible to ensure that. Short of pricing the app at 99 cents, or free with in-app purchases, I can’t see how else they could have put the final nail in the coffin any more deftly.

Posted: November 18th, 2010
Categories: App Store, Apple, iOS, iPod, iTunes, ipad, iphone
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Play Laser Tag With Your iPhone…

These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame. An interactive game display could be generated and displayed on each game device. Various interactive games (e.g., Laser Tag) can utilize the relative positions and orientations shared between the interactive game devices to provide an enriched interactive gaming experience.

Count me in! I have so many ideas for this.

The most fun I have had playing games, other than those on computers, has always been either enjoying Paintball or Laser Tag with cool, equally insane people.

I can’t wait to see people integrate their iPhone controlled drones into this gaming arena too.

Posted: November 4th, 2010
Categories: Apple, Patent
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